The Handover: Scene 1 storyboard

Nine shots, most of them long takes that join several actions in one camera move. Each has its size, camera angle, movement, character action, dialogue and the intended audience effect; a shot with movement is drawn as a START and an END frame. The small map in each frame shows where the camera stands; the plan at the top shows all positions and the 180° line.

On a phone, scroll the sheet sideways or pinch to zoom.

THE HANDOVER — SCENE 1 STORYBOARDAgent A waits to hand the only copy of a case file to Agent B; the criminal steals it from the table. 9 shots · 1:00 · 16:9Muqing Chen & Dev Nain · 9-2Crit B · Scene 1: The Setup · Draft 1AAgent ABAgent B (voice + outline only)CThe criminalFBIEvidence USB (the only copy of the case)Character / camera movementCamera position + field of view (plan)180° lineWS wide · MS medium · MCU medium close-up · CU close-up · ECU extreme close-up · OTS over the shoulder · POV point of view · V.O. voice-over · O.S. off-screen · SFX sound · Low-key = mostly dark · Rack focus = focus pulled from one subject to another CAMERA PLAN — ART PODTop-down view with every camera position. Shot 02 (B) is filmed elsewhere in the dark.Numbers match the shots belowHALLWAYHALLWAY (corner)FBIdoorwindowtablepaint shelfeasels180° lineAC1push in3rack focus4deep focus, long take5floor, track → tilt6high, push in7POV8floor → handheld9arcCINEMATOGRAPHY INTENTION RECORD1 · The conversation (02–03)Shots: Low-key CU of B; MCU of A at a slight low angle with a rack focus to the driveWhy: A looks confident; B stays unknown. The focus pull inside one shot makes the drive the only copy of the case: thething that must not be lost.Audience: The audience trusts A, wonders about B, and knows exactly what is at stake before the chase needs it.2 · The creep (04–05)Shots: A 14-second deep-focus long take, then a floor-level tracking shot that tilts up to the grabWhy: Dramatic irony: we see the criminal, A doesn’t. Not cutting stretches time; the tilt joins the approach and thegrab.Audience: Suspense: the audience wants to warn A and can’t.3 · The trigger (06–07)Shots: High-angle MS pushing in as A finds the empty table; A’s POV of the doorwayWhy: The high angle is the view A should have had. The POV hands the criminal’s smile straight to the audience.Audience: Shock at the empty table; the silence after the ticking makes the loss land.4 · The chase launch (08–09)Shots: One handheld shot that rises from the scraping chair and follows A; an arc into a tracking shot in the hallwayWhy: The camera breaks from static to moving at the exact moment the plan breaks.Audience: Urgency and speed without a real sprint; the audience is pulled into the chase. SCENE 1 — THE HANDOVER · 0:00–1:00Art Pod after school · 2 actors on set · B is a voice and an outline · long takes, few cutsTimeline colour = whose shot it is (red = the USB inserts) 0102030405060708090:000:100:200:300:400:501:00The conversationThe creepThe triggerChase launch FBIUSBPUSH INAFBIAEYE LEVELpush in →010:00–0:08WSANGLE Eye levelMOVE Slow push-in from the doorwayThe empty Art Pod. A sits at the table, phone to his ear.The USB lies next to his bag. We hold on the room as thecall starts.SFX: Clock ticking. Room tone. No music.Establishes the room, the drive and that A is alone. Holdingthe wide shot longer lets the audience settle beforeanything happens. B’s face always stays darkBB: unknown placeEYE LEVEL · LOW-KEY020:08–0:11CU · LOW-KEYANGLE Eye levelMOVE Static, rim light onlyOnly B’s outline and phone in the dark.B: “You’ve got the drive?”B stays a mystery. The dark says this is secret work andmakes the audience ask who B is. FBIceiling line visible = camera below eye levelASTARTFBIfocus pulls to the drive; A goes softENDSAME SHOTA lifts the drive · focus pulls to itFBIASLIGHT LOW ANGLErack focus030:11–0:19MCU → ECU · ONE SHOTANGLE Slight low angleMOVE Static; rack focus from A’s face to the drive as helifts it into the foregroundA answers, then lifts the drive toward the camera. Focuspulls from his face to the USB.A: “Right here.”B (V.O.): “Is that the only copy?”A: “The only one. The whole case is on here.”B (V.O.): “Then keep it in sight. I’m two minutes away.”One shot does the work of two: the low angle shows A’sconfidence, and the focus pull makes the drive the mostimportant object in the film. “Two minutes” starts a clock. CFBIAC listensdeep focus: door AND A both sharpSTARTFBIACsame shot, 10 seconds later: no cutENDSAME SHOTC listens at the door · then creepsacross the roomFBIACEYE LEVELdeep focus040:19–0:33MS · DEEP FOCUS · LONG TAKEANGLE Eye levelMOVE Static, deep focus (door and A both sharp). No cutfor 14 secondsA turns to the window, back to the room. The criminalappears at the door, listens, then creeps across the roomtoward the table while A talks.A: “Relax. Witness names, everything. Once it’s in yourhands, we move on the gang tonight.”SFX: Clock, breathing. No music.The longest shot in the scene. Dramatic irony: the audiencewatches the criminal cross the whole room while A talks withhis back turned. Not cutting makes the wait unbearable. slowCSTARTFBICENDSAME SHOTtrack with the feet · tilt up to thehandFBIACFLOOR LEVELtrack, tilt up050:33–0:41LOW ANGLE → CU · ONE SHOTANGLE Floor level, then tilting up to the table topMOVE Tracking alongside the feet, then tilt up to thehandThe criminal’s sneakers take the last slow steps. Thecamera tilts up: his hand slides across the table andcloses around the drive.SFX: Tick… tick…A (O.S.): “…and they won’t even know we’re–”Hiding his face makes him a threat, not a person. The tiltconnects the feet to the hand, so the grab happens insidethe same breath as the approach. ?turns backASTARTto the doortilt upAENDSAME SHOTempty table · push in as A looks upFBIAHIGH ANGLEpush in060:41–0:45MS → CU · ONE SHOTANGLE High angle, looking down at the empty tableMOVE Push-in on A, then tilt up with his eyes to the doorA turns back. The table is empty, only the bag. He looksup toward the door.SFX: The ticking stops.The high angle makes A small and the empty table big. Thepush-in follows his realisation; the silence after theticking makes the loss land. FBIruns outCA’s POVFBICEYE LEVEL · POV070:45–0:49WS · A’S POVANGLE Eye level, POVMOVE Static, then a small handheld shake as he runsThe criminal in the doorway. He holds up the drive,smiles, and runs out.SFX: Footsteps.The POV puts the audience in A’s eyes: the smile mocks themtoo. He exits screen left, matching A’s eyeline in 06. SCRAPE!ASTARTruns for the doorHANDHELDAENDSAME SHOTchair scrapes · camera rises and followsAFBIAFLOOR → EYE LEVELhandheld ←080:49–0:55LOW ANGLE → MCU · HANDHELDANGLE Floor level, rising to eye levelMOVE Handheld: starts on the feet, rises with A andfollows him to the doorThe chair scrapes back and A’s feet push off. The camerarises with him and follows him to the door, phone to hisear.B (V.O.): “A? What’s going on?”A: “He took it! He’s got the drive!”B (V.O.): “Don’t lose him. I’m coming.”The scrape is the starting gun. The camera breaking fromstatic to handheld at this exact moment shows the planbreaking. B’s calm voice against A’s panic. ARC around A, then trackCA♪ B: “I’m coming.” (sound bridge)FBIACHALLWAYarc + dolly090:55–1:00WS · HALLWAYANGLE Eye levelMOVE Arc around A, then dolly tracking down the hallA follows the criminal down the hallway. Ahead, thecriminal turns the corner.B (V.O.): “I’m coming.”SFX: Footsteps echo.The arc pulls the audience into the chase. The criminalvanishing round the corner ends Scene 1 on a question: can Akeep him in sight? PRODUCTION NOTESCASTScene 1 needs 2 actors on set (A, C). Record B’s linesseparately; the hand in shot 02 can be either actor in apurple sleeve.PROPSUSB drive (an FBI label helps it read), 2 phones, 1 bag,chair that scrapes. The USB must be clearly visible in01, 03, 05 and 07.MOVEMENT & SAFETYC’s run in 07 and 09 is a fast walk. The handheld cameraand the cut to the hallway sell the speed. No physicalcontact at any point.SCREEN DIRECTIONDoor screen left, window screen right. A looks screenleft in 06, C exits screen left in 07. Keep every cameraon the same side of the 180° line.